1.3 Ui Update
Interstellar Dominion » Devlog
Update 1.3
UI Update:
Completely redone the lock-on UI, now displaying over the target, and following its movements, instead of being a static element at the bottom of the screen. The colour of the target now changes depending on whether you’ve locked-on, or it’s simply the available target.
Overhauled the HUD to be more readable, while displaying more relevant information in contained areas. A trail has been added to the target cursor too to help with tracking.
Added map zooming with the scroll wheel or with an on-screen scroll bar.
Bug Fixes/Small Changes:
- Fixed unsuccessful mining message popping up after successful mines.
- Added skipping the tutorial by pressing F1.
- Fixed lock-on UI not disappearing once target died.
- Added lock-on sound.
- Fixed target locking-on to targets that are out of range.
- Fixed target lock indicator displaying on out-of-range targets.
- Altered lock distance impact.
- Fixed fuel not being consumed while in autopilot.
- Fuel consumption has been decreased.
- Pick-up notification no longer affected by storm interference.
- Reduced vendor spawn chance
1.3.1 Patch:
- Fixed storm interference effect not disappearing.
- Storms no longer dissipate over time, only despawning when out of range.
- Increased storm particles.
- Reduced impact of weapon damage upgrade.
- Bounty hunt faction level requirement reduced from 3 to 2.
- Max world objects increased from 46 to 52.
- Max spawn range increased.
- Max planet scale increased.
- Reduced NPC shield regenerate rate.
- Increased both default NPC and boss NPC health.
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Interstellar Dominion
Open World Space Survival
Status | Released |
Author | Wookbee |
Genre | Shooter, Role Playing, Survival |
Tags | Exploration, Open World, Procedural Generation, Space, Space Sim, Top-Down, Top down shooter |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
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